Sunday, June 3, 2012

Fluids in the Dungeon Well

d12
1. Single tear of a titan shed in cosmic anguish
2. Clear lubricant 100 times more slippery than oil
3. Dwarf water: magically condensed, one small vial/day to maintain peak hydration
4. Enough deadly virus-laden slough to infect a city or two
5. Black water: potable but temporarily renders skin as pitch
6. Digestive juices of the well-shaped beast
7. Repulsive soup of decomposition
8. Industrial-strength solvent
9. Liquid nitrogen
10. Protoplasmic stew burgeoning with Cambrian explosion-like panoply of novel life forms
11. Nutritionally complete monster fuel
12. Liquid evil

1 comment:

  1. And this is why you need to bring lots of proper fluids to a dungeon.

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